EClark1894 opened this issue on Feb 22, 2014 · 17 posts
maxxxmodelz posted Thu, 13 March 2014 at 3:37 PM
"Modelling", and "modelling for Poser" are really one in the same thing, contrary to what a few people seem to believe. Shane, JoeP, and a few others have been talking all along about universal, fundamental principals of 3D to the poser community. It's good to see the community finally paying attention to what is considered factual, and efficient, regarding things like topology, rather than what seems to be Poser-centric, and isolated theory. Sure, back in the Poser 4 (and earlier) eras, some things had to be isolated to the "poser way" of doing things. However, now that the software has finally caught up to what the CG industry has been doing for the past 10 to 15 years, industry-standard methodology and techniques can be studied, understood, and applied. Unfortunately, many of us seem stuck in the notion that Poser is something that maintains unorthodox principals, and antiquated techniques that only an elite few Poser insiders actually know about. That's not true, and I'm not sure it ever has been.
Tools : 3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender
v2.74
System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB
GPU.