Forum: 3D Modeling


Subject: Profile modeling organic form, for hard-surface detail

LuxXeon opened this issue on Mar 14, 2014 · 52 posts


LuxXeon posted Fri, 14 March 2014 at 8:42 AM

I wanna be sure I'm using all even number of polygons in my strips, so that I can fill and bridge them together without any tris.  I had an uneven number, so I just removed an edge in one of the strips, and used a "poly fill" tool to fill in some of the border edges. Used a little soft-selection to tweak the shape a bit.  So far, so good.

I only had a rough idea of this creature to begin with, and it's only going to be an ornamental part of a hard-surface object (walking cane), so I'm not concerned with edge loop flow.  Only the fact I want all quads, and a logical topology here.

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