Forum: 3D Modeling


Subject: Profile modeling organic form, for hard-surface detail

LuxXeon opened this issue on Mar 14, 2014 · 52 posts


LuxXeon posted Fri, 14 March 2014 at 9:56 AM

Screenshot here shows the extra details.  I filled in the eyehole with quads, then just beveled a makeshift eyeball structure from the polys in there.  This will be subdivided, so it will be smoothed out nicely.

I quad-capped the inside of the mouth here, and just extruded a tongue from some of the polys.  Some soft selection tweaking to rough out the shape a littl more, and relaxed some of the verts here, to regularize the distribution of edges.

This is where I'm at right now.  So I'm thinking about the shape of the handle, and how I'll incorporate this into it.  I've looked at walking canes online, and most of the handles are contoured to fit the hand in a particular way.  I'm going to just extend some polys out of the back of this head, and extrude the shape of the handle from there.

I'm about half an hour in modeling at this point.

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