So here I deleted a few polys on the back of the head, and extended the border edges out with new rings of polygons, then just tweaked the shape a bit. This will allow me to transition right into the shape of the handle I want to make. It's just a simple matter here of creating a spline in the shape I want the handle, and extruding the border edges along that spline. This should provide a smooth transition from the head into the handle.
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