So here's the handle, extruded from the head as one geometry. Now I just need to extend some of the bottom polys into the actual cane body. This is slightly more tricky, because there's a shape transition of polygons that needs to blend smoothly. The handle, obviously, is oblong, and not round. The cane itself will be almost circular in its profile shape. So, just need to make a clean blend of polys where the handle meets the cane body, and this model will be ready for finer detailing, and eventually, unwrapping.
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