infinity10 opened this issue on Mar 12, 2014 · 95 posts
bagginsbill posted Fri, 14 March 2014 at 12:32 PM
So I have many problems with this prop that will limit what we can do.
The leaves are one-sided and facing down. Since they have no thickness, scatter doesn't really do its job, which is a big part of the realism of a leaf shader. The facing down part can be dealt with by using Normals_Forward but it's still coming out wrong.
The leaves are not UV mapped. Real monstera leaves have veins that need to be indicated in an image map - I can't do them procedurally. Also monstera have some patterning on the leaf tissue that has a specific orientation. Even in a procedural shader, I often use the UV mapping in the procedure to orient the pattern that is generated. With these leaves, I cannot do that.
http://upload.wikimedia.org/wikipedia/commons/f/f3/Starr_080731-9573_Monstera_deliciosa.jpg
http://www.trianglenursery.co.uk/media/14312/Monstera%20Leaves%20Large.jpg
The geometry is entirely made of very long, very thin triangles. This is a Poser nono. I'm getting artifacts in my raytraced reflections and shadows that reveal the polygon shapes very clearly.
The leaves are flat, not curved like the real thing. The resulting reflections look like it's a plastic mockup of a monstera, not an actual monstera.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)