LuxXeon opened this issue on Mar 14, 2014 · 52 posts
SinnerSaint posted Fri, 14 March 2014 at 11:40 PM
I like the longer horns much better. This is a revealing thread. I haven't seen someone model organics using polygon by polygon techniques like this in a while, except when retopologizing something. I thought it would be a much slower practice, but it looks like max has some useful features for this kind of modelling. In Cinema, I would have gone with hacking it out from a box with subdivision and bevel, but I can see some advantages to this technique. I've never seen an extrude feature like that before. I admit that looks surprisingly interesting. Let's see some more.