Forum: 3D Modeling


Subject: Profile modeling organic form, for hard-surface detail

LuxXeon opened this issue on Mar 14, 2014 · 52 posts


SinnerSaint posted Fri, 14 March 2014 at 11:40 PM

I like the longer horns much better.  This is a revealing thread.  I haven't seen someone model organics using polygon by polygon techniques like this in a while, except when retopologizing something.  I  thought it would be a much slower practice, but it looks like max has some useful features for this kind of modelling.  In Cinema, I would have gone with hacking it out from a box with subdivision and bevel, but I can see some advantages to this technique.  I've never seen an extrude feature like that before.  I admit that looks surprisingly interesting.  Let's see some more.