JoePublic opened this issue on Mar 10, 2014 ยท 164 posts
AmbientShade posted Sat, 15 March 2014 at 3:22 AM
Quote -What do you mean, "reduced"? I know you can't delete any verts.
Correct. In order to retain morph information the geometry can't be altered in any way, it can only be stretched and shrunk.
Just by spinning those two edges, it breaks all morph information in the original figure. But the original figure is useless to me as-is, so if she's going to take up my runtime space, she's going to be optimized and look good.
I've reduced her geometry by removing unnecessary polys. Morphs will not work until I transfer them back or build new ones. Her rig will work because I can transfer it from her original rig with my modifications. Her mapping will retain the same shape and islands, only the modified topology will lay a bit differently. I can do that in blender.
~Shane