Forum: Poser - OFFICIAL


Subject: Why Vicky is smart....

JoePublic opened this issue on Mar 10, 2014 · 164 posts


JoePublic posted Sat, 15 March 2014 at 4:13 AM

 

Great job there, Shane ! That's quite an effective demonstration how important every single edge and vertice is.

But if you're hellbent on reworking one of the Poser girls, wouldn't it be more effective by starting with the original ?

Seriously, I'd hate to see your talent and knowledge and time squandered on a mesh that has been mangled and messed up in the past as much as Roxie has.

Much better to start with a clean canvas.

Pic shows MIKI-1's edgeflow. A long, long time ago I manually "de-subdivided" her head (actually did that again when MIKI-2 was released) in an attempt to create a "low res" Miki. Then I ran the body through an auto-reducer. It created a very messy all-tri mesh, but actually worked in Poser. Lol.

I think that got her down to 17.000 polygons. My point is, even with just her head and especially her teeth, inner mouth, etc reduced plus her original body, MIKI is in the 40.000 poly range. Looks like her body is also more or less just a frozen SubD 1 mesh, so a completely "de-subdivided" MIKI mesh would make a really nice start for an up-to-date Poser figure.

With some of your "re-topology" magic added ?

At least MIKI-1 has a photorealistic default bodyshape, some nice textures and some great clothing to start with. Plus a great head sculpt with excellent expression morphs.

MIKI-2 would be practically the same. Identical mesh, slightly improved UV maps. She just had a "waist" and two "buttock" groups added.