Forum: Poser - OFFICIAL


Subject: Why Vicky is smart....

JoePublic opened this issue on Mar 10, 2014 · 164 posts


AmbientShade posted Sat, 15 March 2014 at 4:54 AM

Quote -
Oh okay, I thought you were making a morph for Roxie.

Yes, that is what I'm doing. I can convert the Roxie morph I've been working on so far, to an injectable FBM. 

That's separate from the reworking of her mesh tho. 

The reworking of her mesh serves a somewhat different project, inspired by the morph that I started for her the other day.

Thanks for the compliments Joe.

Unfortunately I don't have access to Miki 1. I don't think she's even still available. I have Miki2 and Miki4. I might have Miki3 somewhere, but I haven't found her yet. 

however, even if I did have Miki1, I'd probably still prefer to work with Roxie's mesh because it's a whole lot easier to rework 20K polys than it is to rework 40K polys. 

Is Miki1 and Miki2 the same mesh? I've heard some people say that it is and others say that it isn't.

I can transfer Miki's shape to Roxie's reworked mesh with ZBrush. For that matter I can transfer any of the figure shapes to Roxie's reworked mesh in ZBrush.  

I can also remap her to Miki 2's maps, if I decide they're better maps than Roxie has (I haven't looked at them in a long time so I'm not sure). 

Or, I can transfer Miki's skin texture to Roxie's maps in zbrush.

The only real reason I chose Roxie is because her mesh is very simple compaired to all the other meshes. It's poluted with unnecessary geometry, but that's easy to clean out, especially on a low res mesh. And I can use Miki2's topology as a reference if I need to, but I do have my own methods of constructing certain features. After working with topology as long as I have, it gets easier to look at a mesh and see what it would look like at a lower resolution, at least in areas. Of course some areas are much more confusing than others.

 

~Shane