infinity10 opened this issue on Mar 15, 2014 · 13 posts
AmbientShade posted Sat, 15 March 2014 at 1:32 PM
You can have eyes in the mesh at rigging as long as they are their own groups and get bones.
http://poser.smithmicro.com/tutorials/Characters_rigging.html
This tutorial walks you step by step through rigging a complete figure, with joint rotations etc.
I would suggest creating your own groups instead of letting the setup room do it for you.
~Shane