pumeco opened this issue on Mar 16, 2014 · 34 posts
Male_M3dia posted Sun, 16 March 2014 at 8:29 AM
Quote - And a view from the back.
The back is often neglected.
All this took was to convert the joint to W-Map, add the affected groups, and paint the joint.
So, with W-map painting, and morphing, (what I do in Blender these days) even these "old" and "forgotten" figures become usable again.
On one side, you have the mesh and the edgeflow of the mesh that "make" a figure, and on the other side it is the rigging.
Blender takes care of the morphing part, and W-Map painting takes care of the rigging.
But for commercial products, do you think you're going to be allowed to change a figure's weightmap?
Probably not. Would any other vendors' clothing work if you change the base figure's weightmap?
That's where the JCMs come in for a morph for a commercial product.