EClark1894 opened this issue on Mar 14, 2014 · 241 posts
JoePublic posted Wed, 19 March 2014 at 8:31 AM
I find it boring and phoney. It might work in advertising (Also mostly boring and phoney) or fashion magazine covers (The epitome of phoney), but I don't want that rubbish in Poser.
Or, to be precise, I don't want people selling "idealistic" as "realistic" because they know that most people can't really tell the difference. (And yeah, DAZ is very guilty of that.)
Of course I like beauty, but only if it is actually possible in reality.
Make up ? Of course !
Symmetrical face features ? No problem. Some people have won the genetic lottery.
Triple stacked implants to create basketball sized boobs ? No problem also, as some women actually do that in real life.
But everything that goes beyond humanly possible needs to be reserved for cartoons.
I don't want any "Hmm, she looks great but wouldn't she look even better with their legs just a tad longer and her waist a just a tad smaller ?" nonsense.
(And yeah, I know leg bones can be chirurgically broken to create longer legs and ribs can be removed to create smaller waists. But, seriously ?)
A realistic Poser figure needs to be an exact replica of an actual human being, not the "fantasy woman" of the person who built her.
You can do that with add-on morphs if you like, but the default needs to be realistic.
Not semi-realistic, not fantasy-realistic, not photoshopped realistic.
I want "scanned from an actual human" realistic.
Photometrics are cheap now.
Use them.
Or simply call what you want a "toon" and not a "realistic human".
I have no problem people using toons for their renders.
Just be honest.
And not phoney.
:-)