Forum: Poser - OFFICIAL


Subject: how can i prove / disprove the results of increased ray trace bounces?

MistyLaraCarrara opened this issue on Mar 12, 2014 · 100 posts


bagginsbill posted Wed, 19 March 2014 at 9:29 PM

So here's the transmitting-refracting shader.

Note: I specifically avoid the Reflection_Color input. That has additional unpleasant math on it when transparency is activated. Just stay away from it.

Instead I use the Alternate_Diffuse, not because I'm sending diffuse info, but because it will send exactly the data I connect and nothing else. Ambient_Color also does this. So does Refraction_Color. I took advantage of all three here to do the sum of three node groups.

Since I set Ambient_Value to -1 (yes that's legal) I am actually subtracting the Ambient_Color from the ensemble. That is what is removing the T term. (unbent transmission due to transparency)


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)