Forum: Vue


Subject: differences in vue 2014 between open Gl 2.2(shader 4)and open GL (fixed hardware

iborg64 opened this issue on Mar 20, 2014 ยท 8 posts


bruno021 posted Thu, 20 March 2014 at 8:16 AM

Shader 4 model lest you preview highlights on objects, in views and in terrain editor, and allows you to see normal mapped ecosystems, instead of flat billboards (which is not always a good thing, they look better, but their size in shaded/normal mapped mode is inaccurate most of the times).