JoePublic opened this issue on Mar 10, 2014 · 164 posts
JoePublic posted Thu, 20 March 2014 at 9:39 AM
"Reading your posts I have two questions (sorry for being dense):
To 1: Yes.
Only if you add more morphs/characters (Like Stephanie 6 or Olympia for example), you have to create a new Poser cr2 file.
To 2: Yes, you could do that.
But what makes you think DSON is a resource hog ?
It only "works" during import to create a "virtual" cr2 and object file.
All my method actually does is to "freeze" that "virtual" cr2 file and link it to a permanent object file.
What makes (made !) Vicky 6 more resource hungry is (was!) the "always on" subdivision. (Now even a subdivided Genesis doesn't noticeably slow the OpenGL preview down)
But you actually don't need my workflow to "switch it off", you can do that just as well using the DSON support scripts.
You just have to manually switch subdivision back on before you do your final render.