MistyLaraCarrara opened this issue on Mar 12, 2014 ยท 100 posts
aRtBee posted Thu, 20 March 2014 at 10:14 AM
BB, two questions
Q1 why did you pick Blinn in your proposed shader?
As I would be inclined to use Blinn for specular effects on porous, soft materials and Glossy (or KS_microfacet) on hard, smooth, nonporous stuff like glass.
Q2 what about your remarks on the Reflection slots in PoserSurface, what's wrong with them?
As I woud be inclined to use Value for reflectivity as long as Color has a 100% brightness and provides Hue/Saturation only (for metals, that is). And Value is just a multiplier to Color anyway (besides gamma which is affecting Color but not Value). No?
- - - - -
Usually I'm wrong. But to be effective and efficient, I don't need to be correct or accurate.
visit www.aRtBeeWeb.nl (works) or Missing Manuals (tutorials & reviews) - both need an update though