Forum: Poser - OFFICIAL


Subject: how can i prove / disprove the results of increased ray trace bounces?

MistyLaraCarrara opened this issue on Mar 12, 2014 ยท 100 posts


aRtBee posted Thu, 20 March 2014 at 10:14 AM

BB, two questions

Q1 why did you pick Blinn in your proposed shader?

As I would be inclined to use Blinn for specular effects on porous, soft materials and Glossy (or KS_microfacet) on hard, smooth, nonporous stuff like glass.

Q2 what about your remarks on the Reflection slots in PoserSurface, what's wrong with them?

As I woud be inclined to use Value for reflectivity as long as Color has a 100% brightness and provides Hue/Saturation only (for metals, that is). And Value is just a multiplier to Color anyway (besides gamma which is affecting Color but not Value). No?

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Usually I'm wrong. But to be effective and efficient, I don't need to be correct or accurate.

visit www.aRtBeeWeb.nl (works) or Missing Manuals (tutorials & reviews) - both need an update though