Forum: Vue


Subject: differences in vue 2014 between open Gl 2.2(shader 4)and open GL (fixed hardware

iborg64 opened this issue on Mar 20, 2014 ยท 8 posts


bruno021 posted Thu, 20 March 2014 at 1:27 PM

I'd go for the Shader model, better preview of objects, as for ecosystems, you can always change the preview quality in the ecosystem material/painter dialogs if you feel you lack precision with shaded billboards. I find the shader model useful in the terrain editor, highlights help "feel" smooth parts of the terrain, imho.