Two types of wooden clothespins. I had to take a shot to do a good, quad clothespin. Many of the **spring-wedged** versions I've seen were loaded with ngons, and not exactly efficient in some situations, so I wanted to see if I could make one that was not only accurate, but also modeled with logical topology that could subdivide if need be, or used efficiently in heavy scenes. Then I decided to make a traditional **peg-style** version, because I hardly ever see any of those around anymore.
Modeling time: roughly 2 hours for both.
Topology: All quads/subdivision.
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