LuxXeon opened this issue on Mar 21, 2014 · 31 posts
LuxXeon posted Sat, 22 March 2014 at 12:46 AM
@**bandolin: **thanks! Apparently, there aren't many modelers out there these days who remember those, because surprisingly I haven't seen them around. There's only 1 other peg style on Turbosquid, and they want $4 for it. All the rest are spring wedges. So, I'm thinking of offering the clothespins for free.
@**airflamesred: **Thanks, Mark. I'm glad I did that fence. It's going to come in handy for some renders down the road I imagine. I modeled it particularly so I could just clone that segment, and it should extend to whatever length I need.
@danielkramerVFX: The ottoman took around 6 or 7 hours. I can't recall exactly. These modeling times are close estimates, but not precise. I took breaks in between, and so the times are skewed by that somewhat. Anyway, to be quite honest, it took a while because I couldn't figure out the topology to make the tufting in the shape I wanted. I've done that sort of tufting in the past many times, but for some reason, this one was a pain. I don't know if it was the curved surfaces, or the shape of the object that stumped me, but I had some problems with it. The fence was probably a little less than 3 hours actually, but again, I took breaks, and was just taking my time, to get exact scale, etc. If you're suggesting the chain fence is harder than the ottoman, I'd have to disagree. The chain fence was easy. All I did was model one link, then used an array tool to mirror and duplicate the entire chain link front from that. The chain links only took about 15 minutes to model, once I figured out the system that was best to array them. It took longer to model some of the smaller details that you can't really see from the perspective; small bolts, nuts, and interlocking parts. Check the links in my sig to see more of my models and renders.
Thanks, everyone. I appreciate the feedback.
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