EClark1894 opened this issue on Mar 14, 2014 · 241 posts
pumeco posted Tue, 25 March 2014 at 8:23 AM
@vilters
Well yeah, what you said makes sense, and that's what I intend to do. I see CG as a way to hopefully earn a little if I get good at vending. That's all I see it as though. Like I said, the only program that has the features to pull off what I'd want for creating actual "art" is ZBrush - but the interface drives me nuts!
I'll always put the effort into learning ZBrush because despite this, it has all the features I need, well, everything apart from a dedicated cloth modeling system I mean. But even then, I'm hopefull Pixoligic will come up with something as kick-ass genius for doing cloth as they have for topology, painting, and pretty much everything else really.
For creating actual art there are only two options for me: ZBrush or real media. The infortunate thing is I can't even dreram of working on art right now, I have to earn something before I can relax and do stuff like that.
@RorrKonn
Those ultra-skinny girls do have some benefits though, they make incredibly good reference material for bone placement and learning anatomy. For example, if I'd sculpted a rounded figure and wanted to give her some bone structure, refering to a pic of a living skeleton is the way to do it. It teaches you how much to make a bone visible under the skin depending on the BMI of the figure you modeled. For example, an avarage woman would still have hip bones showing, but probably not ribs.
BTW, just saw you getting your self-portrait done, very cool, I think he ruined it towards the end though :biggrin:
CLICK TO WATCH THE RORRKONN SELF-PORTRAIT SESSION
@hornet3D
I'm flattered you want my opinion but I'm no expert so I don't really know what to say to that one. I just feel like I've personally come to the point where I have to seperate art and business whether I like it or not.
I'm very passionate about CG, and even though I'm a big believer in doing things traditionally, I would still choose CG if only it were good enough to let me get hands on with it. Unfortunately though, it isn't, all it does is hold me back because I've not produced a single gallery image since I started out with it all those years ago.
That's sort of my own proof to myself that it's not doing me any favours.
I tend to tinker around with 3D rather than produce anything artistic with it, but hopefully there's some good will come of tinkering around, I think I'd make a good vendor but even that remains to be seen. I'll probably produce something, then discover no one wants it and I'd drop the whole thing and move on - who knows.
But that's the only monetary value I see in CG (for me personally). The only other way I could earn money from CG is to master ZBrush and produce "art" with it, but like I said, I'm not in the financial position to do stuff like that, I wish I was. I think I have a good idea of what sort of art imagery would sell, but producing it is another matter.
@Wiz
You say that, but I think you'd miss it all if it weren't here :biggrin: