maxxxmodelz opened this issue on Mar 24, 2014 · 14 posts
wolf359 posted Tue, 25 March 2014 at 10:47 AM
"Wolf, I've successfully rigged V3 in Max, and used it in some personal animation just fine. "
Indeed you and many others may have successfully rigged the DAZ V3_Object file that is referenced in posers program specific "CR2" File.
This has been possible since the advent of poser
But if harvesting DAZ/poser figure-objects files was a viable solution for game dev etc MAX/Maya users would have been doing in mass for years now.
However the hi res nature of the meshes and the copyright restrictions
of the DAZ EULA likely contributed to the "Dismissive" attitudes of the end users who will now benefit from this new Autodesk Character creator.
I know your original post was rather light hearted and "tongue& cheek"
and I am Not trying to be contentious here.
But I think that there still remains a mythology in this community that "high end users" hold firmly to the some nearly religious belief that "everything should be created from scratch"
thus poser usage is not valid.
they just dont see poser the application as a useful, non labor intensive, asset for their rather narrow pro pipelines
"I didn't see any mention of softimage, as that app has been discontinued anyway."
Yeah Shame about Softimage but we all knew that feature overlap would force Autodesk to kill at least one of those pro apps they bought over the last few years.
Oh well
** http://www.autodesk.com/products/autodesk-softimage/overview**