Forum: Poser - OFFICIAL


Subject: Animating With IK

Glen opened this issue on Mar 24, 2014 ยท 8 posts


shvrdavid posted Wed, 26 March 2014 at 7:33 PM

Constraints can be used to override the ik system. It takes some work but you can do what the op wants to do in one animation.

Experiment with the constraints to see how you can leave ik on, and animate constraints to make changes to the IK goal positions. With the constraint set to 1, it will override the ik goal posistion. Setting it to zero will return control to the hand values. In between will blend it.



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