Forum: 3D Modeling


Subject: Profile modeling organic form, for hard-surface detail

LuxXeon opened this issue on Mar 14, 2014 · 52 posts


LuxXeon posted Wed, 26 March 2014 at 8:30 PM

Quote - Thank you for taking on the journy of this model.  It was insightful and helpful, also for such a beautiful endproduct.  The skyshop, do you use that just to test out what it looks like in HDR (I found the website it says its image based lighting for unity.)  Just trying to see how you use it in context with this workflow.

Hil  Thank you for commenting.  I'm using dDO, which comes with Marmoset Skyshop, to help automate small details in my texture maps.  It's great for generating small scratches, imperfections, and detail maps.  I use the Skyshop only as a way to previsualize how the texture maps might look with proper materials and lighting.  Since it's real-time, it provides instant feedback and results.  It's not nearly as accurate as a full production render, but it gives an excellent idea of how things will look.  It helps also to provide a quick way to preview the topology, and find any imperfect smoothing or areas in the mesh I might want to fix last minute.  Global illumination with HDR is great at exposing mesh errors and topology issues.

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