Forum: Blender


Subject: Bevel modifier?

bandolin opened this issue on Mar 27, 2014 ยท 18 posts


bandolin posted Thu, 27 March 2014 at 9:59 AM

However, if the cube is not uniform as in the image above, the bevel is proportionate to the dimensions of the object.

This is a behaviour that does not happen in Max. I want the bevel to be uniform everywhere and not disproportionate.

Is there a way in Blender to achieve this?


<strong>bandolin</strong><br />
[Former 3DS Max forum coordinator]<br />
<br />
<a href="http://www.renderosity.com/homepage.php">Homepage</a> ||
<a href="http://www.renderosity.com/mod/sitemail/">SiteMail</a> ||
<a href="http://excalibur.renderosity.com/mod/gallery/browse.php?user_id=70375">
Gallery</a> || <a href="http://www.renderosity.com/mod/freestuff/index.php?username=bandolin">
Freestuff</a>
<p><em>Caution: just a hobbyist</em></p>