Forum: DAZ|Studio


Subject: DAZ categories after Windows re-install

kenmo opened this issue on Mar 24, 2014 ยท 23 posts


manleystanley posted Thu, 27 March 2014 at 2:15 PM

That's "cop out" ![](http://www.renderosity.com/mod/forumpro/art/emoticons/wink.gif) Which I put up there with "agreeing to disagree" ![](http://www.renderosity.com/mod/forumpro/art/emoticons/biggrin.gif)

But I did agree there are much easyer ways to do it. As in most of my other premades; not to be confused with content, doesn't need a lot of excess orgenizing because every item is in a self contained folder. And if you are of a mind to it is real easy to make a folder cover in windows; and with some effort you can thumb all your studio folders; see above. I am a slave to the thumb

I work in my runtimes. I need them as easy to navigate as possable. I have to go in to the geometries folder to make UVmaps to work with quite often. As well as editing and tweaking textures. The way it is more often then not the name of the item does not match the name on the folder for the items textures or geometry are in. That is why I like the artest name to come before the item name; because that is usually the name on the textures and geometries folders.

But if this was all better orgenized that all would be in the same folder, no hunting all over perdition and back trying to find the texture folder for the item that needs retextureing. But the Poser runtime and Studio my library folder strucktures are so intrenched it would take years to change it; or an ingenious person to write a migration app Now if this all ran with content in self contained folders there would be no more lost textures do to bad addresses. The app wouldn't have to look out side the item folder for the texture, so the address for it wouldn't need to take anything outside the folder in to account.