pumeco opened this issue on Mar 27, 2014 · 21 posts
pumeco posted Fri, 28 March 2014 at 5:26 AM
Actually I think it's just me misinterpreting what to expect.
Math node or no math node, putting the displaced part of the map is always going to create a step when butted up to a mesh that doens't have one. When I use the math node I only get the step at displaced parts of the map, so yup, I get it now.
For some reason I had it in my head that using the math node would somehow blend everything - duh!