pumeco opened this issue on Mar 27, 2014 · 21 posts
bagginsbill posted Fri, 28 March 2014 at 6:01 AM
Quote - Math node or no math node, putting the displaced part of the map is always going to create a step when butted up to a mesh that doens't have one.
No. If you had read the several threads I linked to you would see my exact demonstration that the it is possible for a displacement to have no actual movement from the original position, which would make it possible to match an undisplaced surface.
What I think you're laboring under is:
or
I really think you should read the threads I linked to. All of the questions or confusions brought up in this thread were explictly addressed in them. You either didn't read them, or you read them too fast to notice they were talking to you.
Note: The last point should be this - if the edge of the displacement-affected area is not set to your neutral field value, then you will have a step there. You can't match up multiple, different edge values - they can't all be 0. Only one value becomes 0. If that's what you meant (that a uniform, zero displacement can't exist at the edge unless all the edge values are the same), well that's true.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)