kenmo opened this issue on Mar 24, 2014 · 23 posts
manleystanley posted Fri, 28 March 2014 at 8:20 AM
Characters and props are identafied by the file type, not item type. A cr2 is a character, a pp2 is a prop. Has nothing to do with what the item is.
I have a vehicals runtime that is just that, just vehicals. Working in Poser's file struckture you can set up a "cars" folder and just have car runtimes in it. Not sure if it can be done in Studio as well, but I don't see why not.
As I said I had to brake down my V4 Poses to mats, morphs, and poses. There shouldn't be poses in Studios materials folder but Studio uses materials to change textures, Poser uses poses. So some items have both. That is the diference in the content download you download. As in if you download for Poser the textures you can apply come in the pose folder, if you select studio the textures come in the materials folder. Studio can use poser poses, but Poser can't use studio materials.
Personally this is one point where I prefer studios way over Posers. I like the materials for an item being a subfolder of the item, rather then burried in the poses folder.
But I have to agree about the file strucktures them selves. I've compared Studios my library to Rube golberg's machines. And why I much prefer to work in the comparativly far more simple Poser runtimes. And yes, both are far more convaluted then need be.
For me Studio is just a tool, I nether stage scenes nor render in it. It's just a suport tool for Carrara as far as I'm concerned. Fun part is I use it mostly to do things DAZ screwed up in carrara. Like autofit, or genesis UVmap selection. And as soon as I build up my confidense I am going to try to conquor the Studio figure tools; I could use them in Studio 3 but the new tools for genesis are a bit confusing.