EClark1894 opened this issue on Mar 26, 2014 · 72 posts
DarksealStudios posted Fri, 28 March 2014 at 1:49 PM
My bugs are VERY reproducable...
here's one for example from poser 2014:
Rigging a figure and then adjusting the inner and outer weight spheres to a barely overlapping section results in random vertices at the center to become weighted TOTALLY improper. Like, 3x to 10x their normal weight, resulting in drastic movement...
Once the inner or outer sphere is moved by at least .0001, the weights change drastically but never "fix" themselves until the inner and outer sphere are moved closer together.
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Heres' one from all versions of poser from 8-2014: (same thing I emailed Vilters)
When making a rig the bones created will automatically assign a XYZ bone joint order. Where the first letter (x in this case) is the twist.
When making more than 1 bone, you have child and parent.
When changing the joint order from XYZ... to say ZYX... the joint order is changed on the child (ie the current bone you are selected on) but more 90% of the time it WILL NOT change the joint order for that same child (the bone) for the PARENTS information about that bone. So while the child says it is ZYX (Z will be the new twist), the parent still believes it is XYZ.....(thinking twist is still on the X). This leads to trouble in the falloff zones and the figure breaks. We must now edit the parent actor to tell it about it's child, but there is no way to do it in the UI. Unless there is and I do not know about it! If so, let me know!
Yes, there are work arounds involving either deleting the child and parent and creating new bones, or yes, I can manually dive into the cr2 file and edit these values by hand. But, it is my thought that by changing it INSIDE the software that these changes should be made automatically.
On a side note, to FIX this AND ADD a feature..................... we should be able to edit if we want the XYZ to be JOINT or TWIST... this is the fix for the bug, AND would add a feature for those of use that would like 2 TWIST instead of 1.