basicwiz opened this issue on Jun 06, 2013 · 258 posts
AmbientShade posted Tue, 01 April 2014 at 7:33 AM
Quote -- Roxies right eye will not highlight with the red line when moused over.
This is because her right eye is set at subD 1 in preview mode by default. If you set it back to 0 it will highlight red. Same for the left eye, only it is set at 0 by default. I'm guessing both eyes were intended to be set to the same value by default but one got missed.
In theory, you should be able to set the subD back to 0 and save Roxie back to the library. A quick Memorize Figure (Figure menu) wouldn't hurt, but that has more to do with rigging than anything else.
Quote - - Roxies right eye moves out of place when rotating a light.
I couldn't get this to happen, but I've seen it happen randomly before so I know what you're talking about. I suspect it has something to do with the subD of her right eye set at 1. Tho, that shouldn't be causing it.
Quote - - Hand poses do not not carry over when using Figure Symmetry, it might as well not exist.
If you pose each joint individually then they will mirror over. If you're using the posing controls then it depends on how the controls were set up as to whether they will mirror correctly or not. This has to do with the figure's rigging though, not with Poser itself.
Quote - - Show Mesh does not work, it only shows on Roxie's eyes for example.
Where are you accessing a "show mesh" command from? I can't find it in any of the Pp2014 menus. I always use the display style menu to see the mesh. This can affect different display options, depending on if you have the figure or element style set to something different than document style.
Quote - - Mirroring in the Morph Tool from one side to the other leaves random vertices out and might as well not exist.
This can happen if the mesh is not symmetrical. I'm not sure if Poser tries to correct for assymetry or not, but I know that Roxie's mesh is off-center a small amount in the upper torso and head. I was able to mirror large shapin morphs across her skull, but mirroring wouldn't work from one shoulder to the other.
Quote -- Moving a light effects mirrored morphs on Roxies head.
I tried to duplicate this but couldn't. Maybe somehow you've created an ERC that is affected by the light. I don't know if P10 has the dependency editor or not, but if it does, and you were messing with different settings, it's possible you accidentally created an erc with the light. I don't know of any other way to get a light to affect a morph.
The other issues you mentioned I don't have experience with, (I don't use the hair room for example), but I just thought it's important to note some of these issues are due to the figure you're using specifically and not the program itself. I think its also a valid argument for quality control on figures.
I get that SM isn't a content provider, however figures are a bit different. The main figures are more like a part of the software, since that's the whole reason the software exists to begin with. I don't think most folks buy Poser for architectural or mechanical projects. Its main purpose is human figure posing, so the figures it comes with should be top notch. At the very least they should have all their bugs worked out, so that at least issues like those listed here aren't confused with being bugs in the software. But that's just my opinion.
~Shane