3dcheapskate opened this issue on Apr 01, 2014 ยท 61 posts
3dcheapskate posted Thu, 03 April 2014 at 2:35 AM
Another thought just crossed my mind regarding converting existing props.If the prop has morphs then you have problems. If the mesh requires moving/rotating then the morphs will be messed up when you use the newly generated PP2 (since they're based on the original mesh position/orientation obviously). You could apply each MT one at a time, export, apply exactly the same rotations/translations as you did for the base mesh, etc...
The 3Dcheapskate* occasionally posts sensible stuff. Usually by accident.
And it usually uses Poser 11, with units set to inches. Except when it's using Poser 6 or PP2014, or when its units are set to PNU.
*also available in ShareCG, DAZ, and HiveWire3D flavours (the DeviantArt and CGBytes flavour have been discontinued).