jjroland opened this issue on Apr 03, 2014 · 9 posts
willyb53 posted Thu, 03 April 2014 at 11:27 PM
try something like this (in this case the poser ball prop), your x,y,z values will vary:
{
version
{
number 6
}
actor ball_1
{
channels
{
translateX xTran
{
keys
{
k 0 0.391769587994
}
}
translateY yTran
{
keys
{
k 0 0.553652107716
}
}
translateZ zTran
{
keys
{
k 0 -0.0585827827454
}
}
}
}
figure
{
}
}
and remember that there must be a figure in the scene for a pz2 file to work on a prop
Bill
People that know everything by definition can not learn anything