chris1972 opened this issue on Apr 04, 2014 ยท 11 posts
stewer posted Sat, 05 April 2014 at 4:25 PM
Quote - Here's the shader, simple diffuse
That shader does not implement conservation of energy.
Imagine you have light 1 shining at it at 100% intensity.
Now add another light 2, pointed at the same object. Should the specular contribution of light 2 reduce the diffuce contribution of light 1? It should not. That shader, however, does exactly that.