Forum: Poser - OFFICIAL


Subject: Shaders/ consevation of energy ?

chris1972 opened this issue on Apr 04, 2014 · 11 posts


bagginsbill posted Sun, 06 April 2014 at 6:34 AM

Quote - > Quote - Here's the shader, simple diffuse

That shader does not implement conservation of energy.

Imagine you have light 1 shining at it at 100% intensity.

Now add another light 2, pointed at the same object. Should the specular contribution of light 2 reduce the diffuce contribution of light 1? It should not. That shader, however, does exactly that.

Correct. It is one of hundreds of hacks and goofy compensations motivated by a desire for realism in gamma space before the epiphany of linear workflow was revealed.

 


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