davedoo opened this issue on Apr 07, 2014 · 25 posts
AmbientShade posted Mon, 07 April 2014 at 12:38 PM
Quote -Just a heads-up Shane; nope, don't have that option in 10 but I see it in 2012.
Anyway, don't suppose you know how to make it create a key for a dial in the dependencies window, do you? I keep having to touch a dial so that the beginning of a dial movement gets registered. I would expect to see a "Create Key" sort of button in the dependencies window but can't find anything like it.
That's the only way to create a key that I'm aware of.
You can also see it demonstrated in this youtube video from Smith-Micro/Nerd3D:
https://www.youtube.com/watch?v=ogVjot24X20
That video is demonstrating animatable joint centers, but the dependency editor steps are the same whether you're controlling morphs, bends or joint centers. The only difference is that he creates the new dial automatically by importing an FBM.
~Shane