RorrKonn opened this issue on Apr 05, 2014 · 54 posts
anupaum posted Mon, 07 April 2014 at 6:53 PM
I have always liked dynamic cloth props for the realism of draping over the figure. However, I find that many of the conforming cloth props in my Runtime look far more like real clothes. They have pockets, piping, seams and other features that make the figures look like they're wearing complete garments, not just cloth cut-outs.
Because I do animation, I've discovered that some conforming cloth props hybridize quite nicely. You can see this in a garment from 3D Age that I used in the black and white portions of THIS video, which you will have to copy and paste to see:
(WARNING, contains a book promotion at the end. Don't look if that offends you!)
http://youtu.be/PV3k-s_sg1Q
Sometimes, conforming clothes just won't work for animations. In my current project, I'm contrasting a "fantasy girl" (the younger, "not so little" sister of the girl in the above video) with a "practical girl" in the mind of one of my male characters. (She's in the last snippet I've attached to this message.) The video below is a draft (lots of problems, yet!) that illustrates how complex and dynamic the cloth room output can be. This is the ONE dress I managed to fit on this figure that fit the need for sensuality, without having her fall out of it when she bends to pick up the rose. (It's the Electra Dress by SAV) But if you look at her abdomen (I realize it's not her most interesting feature . . . ), you'll see the folds of the dynamic cloth prop sliding beneath underlying layers. This sort of thing drives me CRAZY!
http://youtu.be/JdRxwZ3VG6k
In this one, there are a lot of weird things going on, though most people won't notice. This is the Josephine dress by Tipol:
http://youtu.be/Ouxjp12_C2w
Some things simply can't be done with conforming cloth. It would be really nice if SM did a cloth room overhaul for the next version of Poser.
And then, there's hair . . .