starboardtack opened this issue on Apr 07, 2014 · 28 posts
moriador posted Tue, 08 April 2014 at 2:46 PM
Quote - nborre
I am embarassed. I don't know how I overlooked your post. I must have scrolled down too fast. You were right. It is not much consolation, but I paid the price for not noticing by having those extra hours of turmoil.
I have been able to load the morphs for the whole body which is nice. However the reason I wanted them in the first place was so that I could move the lips for speech. Do I load the open lips morph and play with it on the parameter dial, or do I load all the lip morphs so as to give a range ? Same for the eyes..how many do you load ?
Thanks again nborre
For whatever reason, my version of M4 loads with these morphs already. But just in case yours doesn't, the speech morphs are called "Visemes".
I believe you can find them in the morphs folder (in the "Pose" tab) under "Base".
Might as well inject them all, unless you really only need one.
You inject by going back to the "Figures" tab and clicking on M4 so that he loads in your screen. Make sure he is "selected" by clicking on him. Whichever part of him you clicked on will be the part which was selected, and it will show up at the top of the "parameter" panel... as chest, or head, or hand, etc. (If you need to change that, click on the word of the body part above where it says "parameters" and "properties". You will get a drop down list of all the body parts in the figure. You can tell that you have selected the correct figure by looking in the top left of your preview screen, just below where it says "Preview" and above where it tells you which camera you are using.
With M4 selected, click on the running man icon for the "Pose" tab, and navigate to the thumbnail for the morphs you want to inject. Click on it. You may have to double click. Then go back to the parameters panel.
Sometimes you need to "refresh" that panel before the morph injections will appear in it. I do this by clicking on a different body part and then going back to the one I want to morph.
If you're looking for a fullbody morph, such as "BodyBuilder" or "Definition", you need to select the Body (not a part) at the top of the parameter panel. Those morphs are in the Morphs++ pack and will show up beneath the translation/rotation/scale dials in the parameter panel under Morphs | Shapes. You may have to expand the list to see what's there. If there is a + sign next to a list item, it means that there are morphs of that type loaded.
If you're looking for visemes, you need to select the "head" at the top of the parameter panel. Once injected, they will show up under Morphs | Expressions and then under Base.
Once you have located the morphs and expanded the parameter by clicking on the + sign, you will see a bunch of dials named something like: IY (eat) 0.000 and IH (it) 0.000. Those are visemes. Pick the one you want (or test them), and turn the dial. As you turn it, you will see the changes appear on M4's face. By default, these particular dials go from -.500 to 1.500. Like all morphs, you can choose from a whole range, even when injecting just a single morph.
You can also just click on the numbers (the 0.000) and that will enable you to type in a value. If you type a value that goes outside the default range of these morphs, that number will change to either the max or min that they will permit.
As to how many morphs to load? I load only the ones I want. But as you are still learning what they do, you can load them all and test them so you can see for yourself. I do this whenever I buy a new morph pack. Looking at pictures just doesn't quite give you as good an idea as seeing the changes occur on your screen. :)
PoserPro 2014, PS CS5.5 Ext, Nikon D300. Win 8, i7-4770 @ 3.4 GHz, AMD Radeon 8570, 12 GB RAM.