Forum: Poser - OFFICIAL


Subject: How Poser Pro 2016 could make a ton of new buyers

Coleman opened this issue on Apr 04, 2014 · 121 posts


3dstories posted Wed, 09 April 2014 at 6:00 AM

Quote - > Quote - > Quote - Part of the "creativity", part of the "fun and personal satisfaction", is to build the content yourself.

That's what YOU say!

All teasing aside, Tony, I've spent over $1500 on modeling softwares that ***I can't begin to understand! ***And before everyone starts berating my intelligence, I'm not a dummy. I have degrees in mass communications and film, electrical engineering, and psychology. I've written books. I'm good enough at Poser that people hire me to illustrate for them.

I'm not an idiot, (contrary to popular opinion) but no tutorial I've run across has made Wings understandable to me. Sculptris... Blender... ZBrush... they all make no sense to me! All I wind up with after spending the money and hours and hours of grief is a shapeless nothing!

For my purposes, I can either buy content or go do something other than Poser. 

I doubt I am alone.

 

Nope, you are not alone.  I have tried some of the Digital Tailor tutorials and that has been the best for me, that and Silo.  However the most I have done so far is to modify items purchased for my own use.  On the whole I purchase content and then modify the materials either within Poser or, for figures, I use Paint Shop Pro and layers.  I have added scars, tattoos and freckles that way and I enjoy it, good as Silo is I don't get the same buzz from that.

I just cannot see me spending the time to build something that could take me a week (plus the year gaining the skills) and yet I could buy of $10.

 

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Wheatpenny -

When Poser 5 came out Creative Labs or Efrontier, or whatever the dominant company name for Poser was had a partnership with a software program called Shade. Shade is kind of like Hexagon, and is oriented for gamers. It also has a poser fusion that allows you to bring Poser Characters into it.

Mirye Shade 7 and Shade 8 had a fantastic set of printed literature and there was a step by step tutorial that got me started. It went through how to make a basic table and vase and then set up a room and stepped you through the cameras to go through it. 

If you can get a copy of this tutorial, it would still be applicable to their current version which is 14.

I like it for creating *.objs and I have learned a lot. I am still not good at editing polygons and manipulating them. In fact I have what I thought was a simple task of creating a chamfer on a cylinder that has me stumped for the moment. But that's probasbly because I haven't had the manual for the latest version (it came out in Feb and I just ordered it today - its free but you have to register for it)  and some of the command buttons have been relocated and changed.

I think that is what some of these software packages are missing: A good basic tutorial that gets you started making the basic stuff. The fun startswhen you begin to spend more time creating than you do looking up commands to se if the software can do what you want it to do.

Going through that Shade7 / Shade8 tutorial is what got me over the hump of just buying stuff and creating scenes. I still buy, but I also add and am beginning to create more of my own.