Forum: Poser - OFFICIAL


Subject: How Poser Pro 2016 could make a ton of new buyers

Coleman opened this issue on Apr 04, 2014 · 121 posts


Male_M3dia posted Wed, 09 April 2014 at 6:00 AM

Quote - > Quote - > Quote - I have stuck with Poser 9+ and my lights are still on. 

Yes, but consider what you're selling. A lot of it is script based and utilities, so you'll get the money from those wanting to upgrade. However, I was speaking of those making figures and clothing. All of those that tried have been shut down by customers and have gone back to the older figures. Only weight mapped figure that has content consistenly made is the Genesis figures, a quick view through rendo and runtimedna stores will show that.

 

I can see what you are saying but even with scripts and utliltes there have been advances.  I have recently peucased two utilities created by Netherwork, one full and one upgrade, but did so mainly on the basis that are 'addons' which I think is a much cleaner way of delivering utlilties and scripts.

Well netherworks' utilities are good and take a lot of headache out of doing some things in Poser. Matwriter panel is my favorite and saves me from pulling my hair out when making materials though it's still far longer to make materials for products than it does with DS. Hopefully the new version can default to relative pathnames when saving rather than absolute; I had to pull out one of Dimension3D's utilities to change the paths in a lot of files because it was writing absolute pathnames when I was saving because the runtime existed in a different runtime which was necessary for my products when they're sharing the texture files for different programs.

Certainly SM could benefit from actually speaking to actual content developers of figures to figure out what to include or make easier for them, there's far too much hand coding and editing files by hand to make content when it should be done from within the program.