Coleman opened this issue on Apr 04, 2014 · 121 posts
3dstories posted Wed, 09 April 2014 at 6:56 AM
WHAT I WOULD LIKE TO SEE IN POSER 2016:
(1) Some form of instancing would be nice. When making a crowd scene it would be nice to be able to replicate things like seats or signs or tables or trees or bushes or whatever without it hogging memory.
(2) I have already reached the same conclusion you have regarding low poly figures. I have purchased some of predatrons and Greenpots (for his gymnasium) and would like to see some more development along those lines.
(3) ROPE ROOM I like ships, dinghys, in particular sailing. I would like to see development of something called a "Rope Room" which could set the modeling of ropes and knots. Rope is a unique figure with unique properties. I don't think this is that difficult; I could almost do it myself, and that's not saying much.
Basically I'd like to be able to pick two -or more- points in 3D space and have it return the distance between any of the two points. For that nominal distance I would have the opportunity of entering a diameter and I would have a dial that would increase the distance. When the dial is spun, the rope length would then droop or sag between the two points as the distance is increased beyond the nominal returned initially. I should be able to rotate the peak/trough of the loop about its axis between the two points.
Somehow I'd like it to be parented at both ends, like a real rope would, but I haven't figured out how to do that.
I'd also like to have a button in this fictional rope room that would ask me how many segments and then automatically convert my rope into an easy pose figure.
For animations the easy pose figure could have a dial that allows elasticity, so that in a bungee cord scenario it could stretch.
My rope should also be able to drape like dynamic cloth does, but still hold its diameter. I suppose the way you could do this is have the path settle and then map the easy pose rope to the path. Jewelry necklaces should be easier to model and could conform dynamically if a Rope Room existed.
In poser physics I still haven't figured out how to make and animate a tire swing. That is, To have the rope anchored at one end and be able to drop or push a tire at the end of it. It's just not easy to do. I'd like to be able to set this up in my ficitonal rope room.
In my fictional rope room there would also be a knot tying utility that would, as a first pass, enable you to trace a path and then be able to create a knot in obj. As a second pass, I'd like to be able to convert this to an easy pose figure.
The first pass of a knot tying utility has already been done.
There is a UK piece of free software that is called 'KnotTyer3D" by Steve Abbot of the UK that is pretty awesome, but horribly out of date. I use it on my old XP machine but haven't tried it on newer platforms. It needs to be written in Python (Steve - if you google your name and this comes up are you paying attention?). The windows to do operations in are small and not up to snuff, but the darn things works really well and can export to an obj which can then be scaled and have materials added in Poser:
Link:
http://www.stevenabbott.co.uk/Knots/knottyer3d.html
(4) I would like to see continued improvements in poser Physics. In particular I'd like to be able to "Pin" a character or part of a character in a scene and then let gravity do the animation. You can take my tire swing example above, but also the one I am primarily thinking about is having a character hold on to a parapit with one hand while trying to climb up, or hold on to a tiller as a boat rocks. In this example the hand would be 'pinned' to the parapit. We can almost do this now.
(5) I 'd like to see some kind of integration of the face room with a 3D Hand scanning device such as the one put out recently (November 2013) for $399 by 3D Systems. I saw it in operation at a recent trade show and would love to somehow convert what it scans into a poser character. From what I saw, it does a really good job of scanning heads and boots and things.
Link:
http://www.3dsystems.com/press-releases/3d-systems-delivers-sense-consumer-3d-scanner
I'd include I couple of images, but am not sure how to do it.
(6) This is probably asking more of Poser than it can deliver, but I think I would like to hafve some sort of nurbs capablity. Maybe I should ask this of Mirye shade. I like how Cinema 4D can model an airplane the way balsa wood models are built. You model the bulkheads and then add the stringers along the sides. This converts an exterior to polygons. Having this capability allows you to intuitively model things like airplanes and boats. Given the choice, though, I'd like to see the ROPE ROOM first because I think it is easier and more in line with what people use poser for.
That's more than a mouthfull, but it is some of what I would want to use in Poser 2016.