Forum: Poser - OFFICIAL


Subject: How Poser Pro 2016 could make a ton of new buyers

Coleman opened this issue on Apr 04, 2014 · 121 posts


Netherworks posted Wed, 09 April 2014 at 2:14 PM

No, I simply proposed another way to do it.  I said could, not should.

Many years ago, when folks were asking why doesn't DAZ produce a Genesis figure that works in Poser, a large list was produced as to why that isn't possible.  Because Poser doesn't have certain inherent abilities that DS has.  On the list were things like autoloading morphs in a folder, no way to apply geo-grafting, UV swapping, etc.  What I illustrated is that perhaps if Poser designed more to meet things on that list, but keeping its own technologies in order to do so, then perhaps DAZ would be more keen on producing a native figure to work into that.

For the record I don't feel entitled at all.  I think I made it very clear that I'm indifferent.  My work isn't figure-centric because I chose that road.  Nobody is forced to do anything, no matter how you want to coat it.

Regardless if folks want to agree with the "adopt tech" angle or not, you have to look the ramifications of doing that.  As soon as you slave to someone else's tech then you are at the mercy of their design cycles, revisions, and all of that.  You're basically left at the whims of the other company.  Is that not precisely one of the reasons why DAZ studio has its own figure tech instead of using Poser's?  I don't think that DAZ wanted to be grafted to what SM is doing for the entirety of its life.  However, DS needed to do that in the beginning, which is really where the "SM should make stuff for DS too" kind of argument falls flat.  DS had no choice during the early editions (1, 2, etc) but to use Poser tech because it wanted to compete with Poser in the market that existed at the time.  There were DAZ scene files but nobody (most, not all) really used that format, so DS just opened cr2s and so on natively.

On the fitting room, not every single teeny bit of Poser needs to be 100% geared to facilitating content made for distribution.  Perhaps it is more geared to end users.  As a vendor, however, I've found a lot of use for it.  For one, it can produce a basic clothing cr2, virtually error-free very quickly.  I'm not talking about using it to shrink-wrap, I'm saying you can use it to set up a grouped obj quickly as an alternative to the Setup room.  There are lots of clever ways to use things if you keep your mind open concerning them.

I don't have the final answer on the genesis/figure/whatever dilemma.  It's not my call to make regardless.  I have a stance outside of the equation, again, because that's my choice.  As it stands now, nobody is prevented from using DSON or using DS directly too.  There's no reason why someone can't have a mind to enjoy Poser and DS.  I'm on a one-road highway but it's completely okay if others want to walk a different path.  Maybe that doesn't work for everyone (obviously).

BTW, thank you and hornet3d  for the kudos on my utilities.  It is appreciated.  I have no problem with whether or not we see eye to eye otherwise.

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