Coleman opened this issue on Apr 04, 2014 · 121 posts
Male_M3dia posted Wed, 09 April 2014 at 4:04 PM
Quote - From what I remember of the video discussing the new features of Poser this was not SM thinking when the fitting room was developed. It was promoted as a way for 3rd part figures to be successful as the dependance on content was reduced. Also the investment in previous figures was not lost irrespective of if that previous figure orginnated from Daz Poser or elsewhere.
I am less concerned with vendors using the new features as I can always convert the lighting and add SSS to whatever figure I want. I am slightly annoyed that I still have to look in the Pose folder for materials but once again a Netherworks script takes care of that. Each vendor must decide waht it right for them and I can decide who I support accordingly.
Yes, like I said, Fitting room is a feature touted under "figure independence" that content developers don't use. It's interesting as the end user is using it more, but it's in the pro version of the software. If you look at the various stores, you'll quickly see its benefits have not been realized as content developers are still only developing for one figure and it's the same one they've been using. If SM had spoken to the content developers, they would have seen that it wasn't a feature they really wanted... they're not interested in making items for multiple figures and the general population that buys content doesn't want to spend their time converting individual pieces of content either. It's fine for those power users that like to convert items, but you're not going to get a ton of buyers with the promise they can spend their time converting items they're seeing for other figures.