Forum: Poser - OFFICIAL


Subject: How Poser Pro 2016 could make a ton of new buyers

Coleman opened this issue on Apr 04, 2014 · 121 posts


moriador posted Thu, 10 April 2014 at 9:50 AM

Quote - > Quote - > Quote - Yes, like I said, Fitting room is a feature touted under "figure independence" that content developers don't use.  It's interesting as the end user is using it more, but it's in the pro version of the software. If you look at the various stores, you'll quickly see its benefits have not been realized as content developers are still only developing for one figure and it's the same one they've been using. If SM had spoken to the content developers, they would have seen that it wasn't a feature they really wanted... they're not interested in making items for multiple figures and the general population that buys content doesn't want to spend their time converting individual pieces of content either. It's fine for those power users that like to convert items, but you're not going to get a ton of buyers with the promise they can spend their time converting items they're seeing for other figures.

Looking in the stores might be the wrong place to find if the FItting room is being used or not, it's being used because of what is NOT in the stores.  The content developers are a tiny percentage of all Poser users, not really a representative of anything except developers.

"Power users" are the only ones using it?  If so, that makes me a power user, which there can be no doubt I definitely am NOT.

But if you look at the Poser Pro 2014 product page, this is what you'll read right at the top:

Quote - New Poser Pro 2014 Only Features Productivity tools designed for Professional Poser Content Developers

Fitting Room Interactively fit clothing and props to any Poser figure and create new conforming clothing using five intelligent modes that automatically loosen, tighten, smooth and preserve soft and rigid features. Paint maps on the mesh to control the exact areas that you want to modify. Use pre-fit tools to direct the mesh around the goal figure's shapes. With a single button, generate a new conforming item using the goal figure's rig, complete with full morph transfer

So yes, it was designed by Smith Micro for content developers; so if it was useful to them, then you would see clothing for multiple figures including their own figures, which makes sense as historically they get very little support. However since you don't see products for multiple figures, it's not a feature that those developers find useful, thus my previous comments.

That could very well just be marketing. Like calling a 64 bit version "Pro". You certainly don't have to be a pro to need the additional memory just to render. Neither do you have to be a "professional content developer" to want to use the fitting room. But it's clever wording. Perhaps it feeds some people's egos to think of themselves as a "pro." Perhaps, at the same time, it makes those who buy the 32 bit version not feel as though they are getting something lesser. After all, the other version is for "pros."

In any case, you are right in observing that we're not seeing vendors offering much multi-figure support (except for texture/character sets). But that's nothing new. Perhaps there's a reluctance to use any sort of "automated" conversion utility in a commerical product where the expectation of the market is that everything be "hand crafted"? Perhaps they don't see the point of taking the extra effort to convert something for people who can buy the software themselves and do it? Perhaps not that many vendors have even bought the latest version of Poser?


PoserPro 2014, PS CS5.5 Ext, Nikon D300. Win 8, i7-4770 @ 3.4 GHz, AMD Radeon 8570, 12 GB RAM.