Forum: 3D Modeling


Subject: Model Marathon - Some recent work

LuxXeon opened this issue on Mar 21, 2014 · 31 posts


LuxXeon posted Thu, 10 April 2014 at 10:28 AM

Quote - beautiful model.. I love the flow of your models.  I haven't gotten started on modeling and it makes my jaw open going.. oh man!  I can't afford much in the way of tools at the moment so its, hex/carrara mostly.  Makes me go should I get something else LOL. I guess I need to hit some walls first to know.

Thank you very very much!  I think Hexagon is a fine application to learn with, and can certainly be used at an advanced level too.

I am a big advocate in the belief that efficiency is a direct result of knowledge.  The more you know about something, the better and faster you will become at achieving a result. Graphics software, by enlarge, is merely an extension of your artistic brain, and you should use whatever software you feel most comfortable with, first and foremost.  Sure, there are tools in some software that can help you achieve results a little easier, or help reduce production time, but ultimately, when it comes to 3D modeling, the fundamentals are the same across every platform.

Don't concern yourself too much with poly flow when you are just starting out.  Start out by following as many beginner tutorials as you can find, and learn all the absolute basics of geometry construction first.  Don't neglect to read the manual of whatever software you are using, and experiment with every tool it provides that relates to your goals.  I highly recommend choosing only one modeling application to learn with, and mastering it's UI and toolset through repetitive exercises and experimentation.  As a beginner, allow yourself ample time to learn.  Don't expect to model a photorealistic human mesh any time soon, and don't bother engaging yourself with intermediate or advanced tutorials before you are ready; that will almost guarantee frustration and failure.  Many advanced modeling tutorials are created with the presumption that you already know the basics, so don' t bother with them for quite a while.

In my opinion, the old adage, "practice make perfect" has never been more true than in 3D modeling.  Start out very simple, and continue simple, until achieving simple shapes and forms becomes a "reflex action"; then move on to more complex things.  For example; when I started out, I practiced modeling the ubiquitous sword.  I must have modeled no less than 50 variations of a sword, until finally, modeling a sword was as routine as putting on my pants in the morning.  I think the biggest mistake people make when learning to model is being impatient.  All too often people attempt models that are way out of their current skill range, and ultimately never complete them. This behavior almost always results in self-defeat, and frustration.  You could eventually learn to model this way, but it's going to take a much longer time.

It doesn' t matter which software you decide to use; just take your time, practice simple exercises over and over until you master them, and most importantly, understand what each tool in your software is used for.  There's no way to know if you need to invest in a more complex application if you don't know the limitations of your current software.  Don't get ahead of yourself, but always strive to improve your skills.  That would be my advice anyway, and the blueprint that worked for me, and some others I know.  Good luck!

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