Forum: Poser - OFFICIAL


Subject: How Poser Pro 2016 could make a ton of new buyers

Coleman opened this issue on Apr 04, 2014 · 121 posts


Male_M3dia posted Sat, 12 April 2014 at 7:33 AM

Quote - > Quote - > Quote - A more recent example would be Dawn; there was a lot of hype surrounding the release, but quite a few vendors lost money in that initial rush, which is why you barely see items for her now. Now it could also be the fact that the release wasn't handled properly since dumping a bunch of product out at the same time without properly spacing them out means someone one wins and some people lose in the rush for customers purchasing product

The dawn question is pretty easy to figure out, first, she's butt ugly as she comes, she came with a morph pack that barely rated the name, and too limited clothing styles available at the time she was released.  Plus, more expecnsive if you bought additional items and most people weren't going to go back into dumping large amounts of money for her after they already had for the V things. Not different enough to warrant spending the bucks.  I bought the whole package, don't have any of it left in my machines.  Not going that route again, did it once, learned.

Doric

I don't necessarily believe in any figure being butt ugly. Look, if you can make men look like good looking women, there's no reason you can't do the same for actual women.  For the most part most women wear make up any way. As for clothing, I seem to recall that Genesis had so few clothes when it came out that DAZ had to create autofit. That's why I do like the fitting room. I think Poser has gone autofit one better.

And both autofit and the fitting room are better than the previous solution which was to put V4's head on V3's body. But as I've said, I don't really use the fitting room because I make all my clothes now and they're all for the native poser figures.

Actually autofit was one of the features of genesis, not created afterward; and it was to smooth transition to the figure as it was a big departure. However, people still invested in the new content, which allowed content developers to continue to make stuff for it.

Additionally, when people select a new figure to use, the bottom line comes down to "can this figure do the same or more than what I have now?"

That's where a lot of the other figures fail. And I'm not speaking of "can it use stuff from my runtime already?" A figure has to stand on its own. No one happily trades in their BMW for a bicycle and have the company that made it think they should be happy with that choice because that's the only new solution. They'll stay with what they have; and that's basically what happened.

Dawn isn't butt ugly, however in it's current state, it can't be a replacement as it can't do everything V4 did, beyond bend better. I don't think just having something weightmapped is incentive for switching to a new figure; no one is just going to make renders with Dawn contorting in weird poses, they want her to vary in her appearance for use in renders. Unless you have a sculpting tool, that is hard to accomplish; so that's why the content using her morphs don't compare to what they have with the older figures.

Also fact that the figure uses a common set of base features in both programs doesn't help it innovate as well. It may be better that she become solely a poser figure since that's where most of her content is made for and Hivewire and SM work on their figure creation platform so that it's easier to create content that uses Poser features. Not much is happening on the DS side considering how V6 and her sister Olympia selling and new shapes are regularly entering the Genesis genepool such as the new guy, big ol' Gianni. ;) That's not to say DS users aren't using her but new PAs like Nikisatez aren't making it easy after her debut yesterday with all those sexy clothes and hair.