Coleman opened this issue on Apr 04, 2014 · 121 posts
Netherworks posted Sat, 12 April 2014 at 6:37 PM
Quote - > Quote - Hopefully the new version can default to relative pathnames when saving rather than absolute; I had to pull out one of Dimension3D's utilities to change the paths in a lot of files because it was writing absolute pathnames when I was saving because the runtime existed in a different runtime which was necessary for my products when they're sharing the texture files for different programs
Sorry, I missed this. How far back are we going in regards to the version of MATWriter?
I do know that in MWP 2014 it works fine. The only time you'd get absolute paths would be if you used a non-runtime structure (i.e. texture is in C:Downloads). I just loaded a texture from a different runtime and saved to an entirely new runtime and all was fine. The 2012 version should be good too. Further back than that, entirely possible (though not intended, of course). We all get better as skill gets better.
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