templargfx opened this issue on Apr 15, 2014 · 67 posts
templargfx posted Tue, 15 April 2014 at 9:56 PM
Yeah I am not sure what happened to my scene file with the latest eye shader I created, but this one is terrible. I'll spend more time on it once I get the skin back up to scratch.
What would be a better lighting setup for feedback bagginsbill? Single light in a black room from the side?
I am trying to get the softer looking low scale SSS to render without losing the texture detail of straight diffuse while still looking "realistic" or close to.
Thankyou for the response!
TemplarGFX
3D Hobbyist since 1996
I use poser native units