templargfx opened this issue on Apr 15, 2014 · 67 posts
Miss Nancy posted Thu, 17 April 2014 at 1:18 AM
templar, I really like your new shader. poser units correspond to real-world units in inches; see posts by baggins, geep et al..
what are your plans for this new shader? e.g. do you desire it to be included in PP2016 release (no date yet)?
I have been trying snarly's pose-2-lux implementation for OS X. shaders are rather simplified by using only diffuse, specular, transparent, ambient and translucent (classic poser 4 channels). should you desire to render in luxrender, I would enjoy seeing it. let it run for a few hours.