templargfx opened this issue on Apr 15, 2014 · 67 posts
templargfx posted Wed, 23 April 2014 at 4:47 AM
Attached Link: "The Dark Side" Gallery Image
Here is a close-up of the specular around the nose. We are so close the texture map is not high enough res!
I was just trying out different lighting. This is a spot light with a close fall-off and no env. lighting.
I am unsure what is going on with the ear, to ensure its not a texture map issue, Im going to try my shader on a different texture set.
Linked is my gallery image under even darker lighting
TemplarGFX
3D Hobbyist since 1996
I use poser native units